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2721. Invention: Formulae - in Science and Industry [original thread]
Actually, if you look at the progression, you'd expect a 32-of-each-core need. Depending on what kind of T1 BPC and/or decryptor you plan on using, you could get an invention cost of anywhere between 50 and 150 mil per run (getting at best , on ...
- by Akita T - at 2007.09.17 15:42:00
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2722. Invention Love - in Science and Industry [original thread]
Originally by: Qual And it was mentioned in the patch notes, though under a somewhat cryptic description. No offense, but can you quote that part ? I'm having trouble finding it in the patch notes even if I know what to look for. _ [C...
- by Akita T - at 2007.09.17 04:57:00
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2723. Ballistic Deflection II success of invention - in Science and Industry [original thread]
So, math lesson time, eh ? Let's say you make 20 tries and get 6 successes (30%), but the ACTUAL success chance is exactly 50%. What are the odds of THAT happening ? Let's simplify this even further, because we assume a perfect 50% chance of succ...
- by Akita T - at 2007.09.16 23:33:00
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2724. Mech. Eng agents - in Science and Industry [original thread]
Originally by: Aykido effective quality is affected mostly by negotiations +5/level and slightly by really high standings I think in my case with standing of nearly 8 to Caldari state by +1 to effective quality. The +1 effective quality...
- by Akita T - at 2007.06.25 14:19:00
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2725. High-Sec POS and Corp Standing Questions - in Science and Industry [original thread]
Standings go approximately 25% towards the mathematical average of base standings for all non-zero standings in the corp, at each DT, and only start getting calculated if any of the individual standings of any corp members has changed recently. H...
- by Akita T - at 2006.10.10 06:00:00
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